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Corraidhin Farsaidh
Hello-There
110
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Posted - 2014.01.13 06:25:00 -
[1] - Quote
Another key point regarding this is that in any given situation a character will only be using a subset of skills that are relevant to the current situation. A 2 month old character with 4 mil focused purely in frigate combat skills would be theoretically in a better position than a 10 year old 200 mil + SP character with only 3 mil SP invested in frigate combat skills.
The 10 year old chars massive industrial ability won't help them one bit, however their 10 years game experience will most likely mitigate the 1 mil Sp difference in frigate combat. An older character can just do more, and even then there isn't so much that a young character can't do.
My character is 7 mil sp from a little over 3 months training yet I am mining in a barge, building starbase structures, modules and ships, have multiple PI colonies, flying everything up to Battleships, and now engaging in trade activities.
I'd say that Eve allows you the freedom to become very involved very quickly in my opinion. |

Corraidhin Farsaidh
Hello-There
113
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Posted - 2014.01.14 10:06:00 -
[2] - Quote
As a counter to the 'give more SP' argument to speed up new players interactions...my character was vatborn about 4 months ago, within 4 days I was running lvl IV missions alongside a corpmate. I was in an incursus running anti-frigate duties. Did he need me there? of course not. Did I have fun killing the frigates and then admiring the laser shows as I drew fire from the BS's to reduce the hits on my corpmate? Hell yes.
Within 2 weeks I was doing the same in an algos, and also running every lvl II mission on the side. Within 6 weeks I had a retriever and could plex my account with a bit of work.
Currently I have multiple PI planets, manufacture many goods, run various missions whilst practicing exploration and taking out combat anomalies. I'm now spinning up invention for tech II gear production. 3 days ago I sold the first control tower I had built from scratch for a huge profit.
I'd say the progression in Eve is plenty fast enough and a pilot can be useful in any combat within a day or two. The progression is there for two reasons to my mind. Firstly so that you actually achieve something by choosing your path and working towards it. Secondly whilst your character learns the skills you are learning *how* to use the skills. This takes time and to understand the how when and why you apply certain skills and modules.
If someone wants skills straight away they can buy a character from the bazaar, but they will be even more frustrated when they still get shot to bits all the time because they don't understand how to get the most from the skills they bought.
Also a key point worth mentioning again is that you only use a finite number of skills during any interaction and you can train most skills to lvl III within hours and then focus on those that suit you play style the most. You will quickly develop the skills you most want. The advantage that a 100+ mil SP character has evaporates very quickly as they are only able to use the same subset of skills in a similar situation. Their experience will weigh much more heavily than their skill points.
Nothing worth doing is ever easy, take the time and learn to actually use the skills you develop and the rewards will be much greater in my opinion :) |

Corraidhin Farsaidh
Hello-There
114
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Posted - 2014.01.14 16:35:00 -
[3] - Quote
Dr Sraggles wrote:
My suggestion is about getting people through some of the worst of the first 6 mos when you really need an income and can't fly anything that really produces one.
Again I can only re-iterate my own experience here, within 6 weeks I was plexing my account by flying a retriever (whilst having enough combat skills to mission up to the hardest lvl II mission).
4 months in and I'm building starbase control towers. I have done nothing particularly clever or fancy as far as I can tell, just used the training to focus on a given goal at a time. I'm pretty sure that if I had focused my training time purely into combat skills I would have (on paper, my PvP skills are ummm...well...) been a highly competent frigate and probably destroyer pilot and fully capable of taking on far older characters in the correct battle ground with the correct companions in the hunt.
I don't think that this progression is at all slow, to be honest I'm still learning a lot of things about how to use the skills I've developed. Simply buying the SP would have left me clueless on how to utilise the character created and would not have invested any satisfaction at having gotten to the point I am at.
I think that the problem you are trying to solve with this thread is the perceived lack of instant combat gratification. I don't think that Eve is about instant anything, it is designed to be immersive and complex. Maybe rather than buying SP characters who want instant all out combat could enroll in FW academies with other new players so inclined. Here they would be given ships to fly in a localized region (the gates will not allow the ship to pass out of the region) and practice hunting/combat against other new players with tutorials on tackling, scanning etc thrown in.
If they wish to leave the academy region they must fly their own ship and can run through the standard career tutorials as usual. At least this way they would get straight combat on a more like for like basis whilst still having the option of (and hopefully being tempted into) exploring the larger universe and its possibilities. |

Corraidhin Farsaidh
Hello-There
116
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Posted - 2014.01.15 10:28:00 -
[4] - Quote
Even one omnth a year is too much. The rich players would be able to simpy buy perfect level skills (on top of there existing ones) in any new discipline that CCP invent, leaving the poorer and newer characters behind immediately. I had a thread on people being able to earn a bonus on sp on the skills they actively use (judged by which sklills are tested for success within game)) Even though this would only have been a bonus to active players I have still been persuaded by reasoned arguments that this wouldn't benefit the game (even if I still think it would :D ).
The current system may be imperfect in many peoples eyes but an imperfect but level system is better than one that gives unfair advantage to those fiscally gifted (in RL or ISK terms). |

Corraidhin Farsaidh
Hello-There
279
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Posted - 2014.03.13 10:23:00 -
[5] - Quote
I'm a six month old character with 10 mil+ SP, it really isn't that slow to gather the skills and I'm still learning how to use them all effectively...buying SP in any way will just lead to more annoyance for people as they won't have the game skills to use the character skills effectively.
Besides you can go and buy SP in the character bazaar. Its pretty binary to me, if you want to create your character then do so by training and making choices...if you want a specific SP character then buy it off the market and build from there. |
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